Texture Painting is a built-in mode in Blender that allows us to easily modify the UV texture of a mesh. In this article, we will go into detail about what exactly is texture painting and how we can use this tool to create several personalised textures that can be placed with ease on multiple objects that have different shapes and sizes. One way to avoid this problem is by painting the textures directly on the meshes.In the process of texture painting, multiple layers can be created and overlapped in order to create the desired final aspect. ![]() ![]() If, for example, we would want to introduce our own logo on a mesh that already has an image texture applied to it, it would be difficult to overlap it. Not to mention that it will increase the render time.Īnother disadvantage of using image textures is the lack of freedom to personalize the aspect of the image. If we would import images as textures in a complex project with a high number of objects, the final file will be very large and take up too much space. This process is well known and widely used to achieve a fast and realistic aspect to the object.Īlthough it is a common practice, one disadvantage of this method is the memory it occupies on the drive when working with 2K, 3K ,4K and even 8K images. ![]() ![]() Usually when texturing an object, high quality images are introduced as texture images. Whenever we want to create a realistic object or scene, it is important to use quality references in order to recreate the look.
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